Prepared by: Business Case Data Researcher
Prepared by: Market Strategy Consultant
Applying the Jobs-to-be-Done framework, the Ludesco audience seeks two distinct outcomes: Discovery (finding new games) and Connection (playing with others). Currently, the social media strategy focuses on Broadcasting (announcements), which fails to fulfill either job during the off-season. The festival’s competitive advantage is its curated experience, not just the games themselves. Therefore, the digital strategy must shift from reporting on the event to facilitating play.
Option A: The Digital Playground (Recommended)
Shift social media content to gamified posts. Instead of announcing a game, post a puzzle or a move-of-the-day from that game. This creates a ludic experience directly in the feed.
Trade-offs: Requires higher creative input per post; lower frequency but higher engagement.
Resources: Creative volunteers with game design knowledge.
Option B: The Influencer/Community Hub
Pivot to a platform for local gaming influencers and community members to host takeovers. Ludesco becomes a curator rather than a content creator.
Trade-offs: Loss of direct brand control; potential for inconsistent messaging.
Resources: Partnership management time.
Option C: Content Serialization
Produce a year-round behind-the-scenes series (The Road to Ludesco).
Trade-offs: High production effort for potentially low engagement outside the core fan base.
Resources: Video editing and storytelling skills.
Pursue Option A (The Digital Playground). Ludesco’s brand is built on the experience of play. By making the social media feed a space for mini-games, puzzles, and interactive decision-making, the association maintains its core value proposition year-round. This approach differentiates Ludesco from other festivals that only use social media for logistical updates.
Prepared by: Operations and Implementation Planner
The strategy assumes a 20% churn in the volunteer communications team post-festival. To mitigate this, we will build a content library during the festival itself. Volunteers will capture 50+ short clips of game components and play sessions to be used as raw material for the puzzles throughout the year. This decouples content creation from the post-festival exhaustion phase.
Prepared by: Senior Partner
Ludesco must stop using social media as a megaphone and start using it as a game board. The current strategy of seasonal broadcasting wastes the brand’s greatest asset: the ability to facilitate play. By implementing a gamified content strategy (The Digital Playground), Ludesco can maintain community engagement year-round with minimal financial investment. The focus must shift from reach to interaction. Success will be measured by the transition of followers from passive observers to active participants, ensuring the festival remains top-of-mind for ticket sales in March. APPROVED FOR LEADERSHIP REVIEW.
The single most dangerous assumption is that engagement on social media puzzles will translate to physical attendance. There is a risk of building a global digital audience of puzzle-solvers who have no intention of traveling to La Chaux-de-Fonds, thereby increasing operational costs (volunteer time) without increasing revenue (ticket sales).
The team failed to consider a Paid Membership or Patreon Model. Given the high engagement of the core 10,000 attendees, Ludesco could offer a small-fee digital membership that provides exclusive ludic content, early-bird ticket access, and a vote on the festival’s game selection. This would provide a dedicated revenue stream to hire a part-time professional social media manager, removing the reliance on exhausted volunteers.
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